Game FrameWork
A downloadable tool for Windows, macOS, and Linux
๐ LEGENDARY GAME FRAMEWORK
Battle-Tested Code from a Real Indie Game
Made For Godot 3.5
Tired of coding the same boring systems over and over? Skip months of development and jump straight to making YOUR game unique!
SYSTEM REQUIREMENTS
โ Godot Engine 3.5 or higher (free download)
โ Windows, Mac, or Linux
โ No additional libraries needed
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Compatible with existing projects
โ
Loot System not Included That Is Shown In Photo's
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Most Art not Included Shown In Photo's
โ Last Three Photo's From Jones's Game, Zero A Time Forgotten ...
WHAT YOU GET
LEGENDARY PLAYER CONTROLLER
- 8-directional movement with smooth animations
- Combo attack system with canceling & timing windows
- Epic spin attack with kill-streak speed bonuses
- Dash system with invincibility frames
- Bow/projectile combat ready to go
- Stamina management with regeneration
- Knockback & hit reactions that feel amazing
- 100% customizable input mapping
SMART ENEMY AI SYSTEM
- Performance optimized (60fps even with tons of enemies!)
- Multiple behavior types - basic, elite, archer ready
- Smart attack patterns with range detection
- Knockback & hit reactions
- Easy to extend for your own enemy types
COMBAT-RESPONSIVE HUD
- Auto-fades during exploration, shows during combat
- Fullscreen responsive - works on any resolution
- Real-time stat tracking - health, stamina, mana, XP ready
- Plug & play with any game
RESOURCE-BASED GAME MODES
- Create game modes WITHOUT coding!
- Mix & match: Survival + Kill Count + Collection goals
- Game modifiers: Gold Rush, Escalation, Time Pressure
- Perfect for: Wave survival, arena combat, challenges
PROJECTILE SYSTEM
- Pierce mechanics built-in
- Damage & speed customization
- Auto-cleanup prevents memory leaks
- Works with any weapon type
WHY THIS IS DIFFERENT
โ Most asset packs give you basic tutorials โ This is REAL production code from an actual indie game
- Battle-tested - already powering a complete game
- Performance optimized - won't lag your project
- Modular design - use what you need, ignore the rest
- Professional architecture - scales with your project
PERFECT FOR:
- Top-down action games (Zelda-style, twin-stick shooters)
- RPGs with real-time combat
- Survival games with wave mechanics
- Arena fighters & boss rush games
- Any game needing solid combat foundations
GET STARTED IN MINUTES
- Drop in the player controller โ Instant responsive character
- Add enemies โ Smart AI that just works
- Configure game modes โ No coding required
- Focus on YOUR unique ideas instead of boring infrastructure
WHAT YOU SAVE
Hiring a programmer: $500- $2000
Months of your time: Priceless
This framework: Only $50
LEGENDARY GAME FRAMEWORK - $50
The foundation every indie game needs
โ ๏ธ Credit required: "Framework by Jones"
Stop reinventing the wheel. Start making YOUR game legendary.
Updated | 1 day ago |
Published | 3 days ago |
Status | Released |
Category | Tool |
Platforms | Windows, macOS, Linux |
Author | JonesTecForAll |
Made with | Godot |
Tags | 2D, enemyai, gamedev, godot-35, oldhardware, playercontroller, plugandplay, Top-Down |
Average session | A few seconds |
Languages | English |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $50 USD. You will get access to the following files:
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